Training for UX designers working in real product teams.
I run workshops focused on operational UX: how designers work with PMs and developers, how UX earns credibility in product teams, and how to stay effective when processes are weak, decisions are messy, and pressure is real.
This is not training about design tools. It is training about how UX actually works inside modern product organizations.
Current training
UX in Product Teams
A workshop about the role of UX beyond mockups and design tools.
The training focuses on real collaboration inside product teams: product context, UX–PM–DEV communication, decision-making, credibility, systemic constraints, and the day-to-day reality of working without ideal processes.
Why this training exists
In many product teams, UX is still reduced to drawing screens. Designers are brought in too late, product decisions happen without enough user context, collaboration stays informal or inconsistent, and the burden of making things coherent falls on people who were never truly included in the process.
The result is predictable: inconsistent solutions, growing UX debt, more strain on teams and support, frustration on all sides, and lower overall product effectiveness.
What participants should gain
- Shift the focus from “drawing” to operational collaboration in product teams
- Understand product context more clearly
- Improve UX–PM–DEV communication
- Build credibility for UX inside the team
- Recognize systemic constraints inside organizations
- Develop practical ways of working in real-world conditions
- Use simple tools that support the designer’s mental comfort and sustainability
Who it is for
This training is designed for:
- UX Designers
- Product Designers
- Senior UX Designers
- Lead UX / Staff UX
- the first UX hire in a product team
It is especially useful for people who work in IT product teams, collaborate closely with PMs and engineers, want to strengthen their role beyond interface design, face a lack of UX processes in their organization, or want to make product-team collaboration more coherent.
What we cover
The workshop is built around four blocks:
- UX as a strategic role — the role of UX in product decisions and in UX–PM–DEV collaboration
- Case studies from real product teams — one success case and one failure case
- Work on participant examples — real situations brought in by the group, analyzed together
- UX under pressure — influence, communication, boundaries, workload, and wellbeing
What makes it different
- It is grounded in real experience from IT product work
- It includes both a success case and a failure case
- It shows the limits of the UX role inside organizations, not just its idealized version
- It focuses on collaboration between UX, PM, and engineering
- It addresses work without perfect processes
- It includes both business and technical context
- It openly covers overload, pressure, and mental sustainability
This is not a course about Figma, wireframes, or polishing UI. It is about how UX operates in real product environments.
Workshop format
The session is interactive and discussion-based, built around case analysis rather than passive listening.
- half-day workshop (around 4 hours)
- full-day workshop (around 6–7 hours)
- online
- onsite
Typical workshop elements include:
- case studies
- work in pairs and small groups
- moderated discussion
- analysis of participant situations
- optional use of AI in exercises
Good fit
This workshop is a strong fit for training companies, internal enablement teams, product organizations, and design teams that want something more practical than a tools-based UX course.
The content is based on real product work: UX–PM–DEV collaboration, decision-making, operating without strong processes, and building credibility inside teams.
If you’re interested in this training, an internal workshop, or a tailored version for your team, please get in touch.