UX training for people working in real product teams.
I run workshops about operational UX: how designers work with product managers and engineers, how UX earns credibility in product teams, and how teams can make better decisions when processes are weak, pressure is high, and the pace of work keeps increasing.
This is not a course about design tools. It is training about how UX works in real product environments: with business constraints, technical complexity, AI pressure, accessibility debt, and human limits.
Current training
UX in Product Teams
The role of UX beyond mockups and design tools.
The training focuses on product-team collaboration, UX–PM–DEV communication, decision-making, credibility, systemic constraints, practical AI use, accessibility and inclusion, and sustainable ways of working under pressure.
Why this training exists
In many product teams, UX is still reduced to drawing screens. Designers are brought into decisions too late, collaboration between UX, product, and engineering is inconsistent or informal, and product decisions are often made without enough user context.
Teams also face growing pressure related to AI, speed, and delivery expectations. Without shared ways of working, this often leads to inconsistent solutions, UX debt, accessibility debt, more strain on teams and support, frustrated stakeholders, and lower product effectiveness.
What participants should gain
- Shift the focus from “drawing” to operational collaboration in product teams
- Understand product context more clearly
- Improve UX–PM–DEV communication
- Build credibility for UX inside the team
- Recognize systemic constraints inside organizations
- Develop practical ways of working in real-world conditions
- Use AI more consciously in UX and product-team work
- Consider accessibility and diverse usage contexts earlier in product decisions
- Use simple tools that support mental comfort, workload management, and sustainable work
Who it is for
This training is designed for:
- UX Designers
- Product Designers
- Senior UX Designers
- Lead UX / Staff UX
- the first UX person in a product team
It is especially useful for people who work in IT product teams, collaborate with product managers and engineers, want to strengthen their role beyond interface design, face a lack of UX processes in their organization, or want to make product-team collaboration more coherent.
What we cover
The workshop is built around four blocks:
- UX as a strategic role — the role of UX in product decisions, UX–PM–DEV collaboration, and the use of AI in product-team work
- Case studies from real product teams — building UX credibility, fighting for a seat at the table, good and bad uses of AI, AI that supports UX versus AI that creates chaos, and accessibility or inclusion debt
- Work on participant examples — analysis of real problems from product teams, shared search for possible solutions, and discussion of AI and accessibility in participants’ own situations
- UX under pressure — influence, communication, workload, boundaries, and the impact of AI and increasing delivery pace on the wellbeing of designers and teams
What makes it different
- It is grounded in real experience from IT product work
- It includes both success and failure cases
- It shows the limits of the UX role inside organizations, not only its idealized version
- It focuses on collaboration between UX, product management, and engineering
- It addresses work without perfect processes
- It includes both business and technical context
- It openly covers overload, pressure, and mental sustainability
- It shows practical ways to use AI in UX and product-team work
- It includes accessibility and diverse contexts of use as part of real product decision-making
This is not a course about Figma, wireframes, or polishing UI. It is about UX as a practical operating role inside real product environments.
Workshop format
The session is interactive and discussion-based, built around case analysis rather than passive listening.
- half-day workshop — around 4 hours
- full-day workshop — around 6–7 hours
- online training
- onsite training
Typical workshop elements include:
- case studies
- work in pairs and small groups
- moderated discussion
- analysis of participant situations
- optional use of AI and accessibility-supporting tools in workshop exercises
Good fit
This workshop is a strong fit for training companies, internal enablement teams, product organizations, and design teams that want something more practical than a tools-based UX course.
The content is based on real product work: UX–PM–DEV collaboration, decision-making, operating without strong processes, building credibility, using AI consciously, and keeping product work sustainable.
If you’re interested in this training, an internal workshop, or a tailored version for your team, please get in touch.