26 September 2026
VECTOR OPS public alpha is live
I released the first public alpha of VECTOR OPS — a working operations coordination system combining cross-domain dependency logic, a deterministic runtime, and inspectable operator decisions.
I’m a Staff-level UX / Product Designer working on complex products and systems where UX, product, engineering, operational constraints, and long-term consequences intersect.
My work focuses on making ambiguity easier to reason about: clarifying the real decision, exposing assumptions and trade-offs, and helping teams move forward without losing coherence. I bring Enterprise SaaS experience and also run selected training and speaking engagements.
Designing an operations coordination system around decisions, dependencies, and consequences.
A research-led operational systems project exploring how operators can understand and act on cross-domain operational consequences across infrastructure, communications, resources, tasks, and incidents.
The current release implements that model as working software: a deterministic runtime processes scenario data, dependencies, operator decisions, and downstream effects, while the interface makes assessments, projections, and their reasoning inspectable.
Case studies covering complex systems, decision-making, data-heavy workflows, cross-functional collaboration, and long-term product coherence.
Selected workshops for designers, software engineers, and cross-functional product teams, grounded in hands-on product work rather than generic design theory.
26 September 2026
I released the first public alpha of VECTOR OPS — a working operations coordination system combining cross-domain dependency logic, a deterministic runtime, and inspectable operator decisions.
9 July 2026
I added a new workshop for software engineers focused on practical UX, communication, AI-supported workflows, and better product decisions.
26 May 2026
In many organizations, UX is still treated as a service layer attached somewhere in the middle of delivery.