Michał Biernacki
Staff UX / Product Designer · Enterprise SaaS · Product Team Trainer
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I help teams make complex product decisions clearer.

I’m a Staff-level UX / Product Designer working on complex products and systems where UX, product, engineering, operational constraints, and long-term consequences intersect.

My work focuses on making ambiguity easier to reason about: clarifying the real decision, exposing assumptions and trade-offs, and helping teams move forward without losing coherence. I bring Enterprise SaaS experience and also run selected training and speaking engagements.

Selected work

Case studies covering complex systems, decision-making, data-heavy workflows, cross-functional collaboration, and long-term product coherence.

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Trainings

Selected workshops for designers, software engineers, and cross-functional product teams, grounded in hands-on product work rather than generic design theory.

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Latest updates

26 September 2026

VECTOR OPS public alpha is live

I released the first public alpha of VECTOR OPS — a working operations coordination system combining cross-domain dependency logic, a deterministic runtime, and inspectable operator decisions.

26 May 2026

UX Is Not Glue

In many organizations, UX is still treated as a service layer attached somewhere in the middle of delivery.

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